A 5 segundos truque para The First Berserker: Khazan
A 5 segundos truque para The First Berserker: Khazan
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Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam este game conseguível de modo a jogadores por todos ESTES níveis.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
O finesse do animação 3D pelo visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que ESTES jogadores sintam tais como se estivessem assistindo a uma animação.
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If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo por Arad com o visual vibrante por filmes animados.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next The First Berserker: Khazan boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Enquanto é normal qual jogos do visual soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou um Porreiro tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.